This "stretching", or "bleeding" is a weird thing that Game Maker Studio tilesets have around each individual tile.ġ. If you haven't noticed, the tileset you exported is actually stretched. Export it by double-clicking "(UndertaleTexturePageItem)", click the "Export" button, and save your file. (In this case, I'm going to rip the Pizzamart Tileset from Pizza Tower)ģ. If the tileset is in the "Sprites" list, then you won't need to follow Step 2, because it won't have any "bleed", which I'll discuss in Step 2.Ģ. NOTE: Not every tileset is in the "Backgrounds & Tile sets" list, some might be in the "Sprites" list. Open the "data.win" file and open "Backgrounds & Tile sets".
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